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Team Formats
Formats |
| Format | Rules | Merits | Demerits |
|---|---|---|---|
Singles |
One vs One. Best score at each hole wins that hole. |
Competitive, especially as part of an overall team. |
Too competitive, with no hiding places. |
4-Ball Better Ball |
Teams of 2 players against 2, with the best score at each hole counting for each team. |
Allows each golfer to play their own game for the 18 holes. |
Can be slow. One player off his game may not contribute greatly to the match. |
Scramble |
One score per hole for a team of 3. Each shot is taken from the best position from the previous shots hit by each of the 3 team members. |
Pure team play – even the less experienced player will contribute, by leading the team with the first shot each time, and by virtue of his or her handicap. |
Isn’t preferred by the individual – especially on courses where they look forward to completing a score. |
Foursomes |
Teams of 2 players against 2, with each team playing just one ball using alternate shots. |
A purer form of Team play than Scramble – and quick – greater degree of satisfaction when played well. Ideal when playing more than one round in the day. |
Places an added degree of pressure on each player. Individuals don’t get to complete their a full round of 18 holes using their own shots. |
Greensomes |
Teams of 2 players against 2. Both members of each team tee-off, chosing the best tee-shot, following which each team revert to playing just one ball using alternate shots. |
Team play, with each player getting a chance to hit a tee-shot on every hole. Faster speed of pace than 4-ball. The weaker player can be supported by a stronger one. |
The weaker player is placed under some pressure to perform and contribute on every hole for his partner and team. |